Aldebaran Escape Game - Escape games & treasure hunts to play at home

Aldebaran Escape Game - Image 1

Behind Aldebaran Escape Game is Lylian, aka Aldebaran. He designs escape games and treasure hunts, but above all, he loves puzzles in the simplest sense of the word: those that make you think, grumble a little, then smile when the solution falls into place. That moment when everything suddenly lines up. « Eureka ». Yes, that little shot of satisfaction. It's exactly what he aims to make players experience when they open one of his boxes.

Lylian manages his creations from A to Z. The idea, the writing, the layout, the graphics, the publishing. In short, he gets his hands in everything, and you can tell. His games are designed to be played at home, solo or with others, with clear components, puzzles that hold up, and enough hands-on interaction to keep both your hands and your mind busy.

Escape Adventure - play in a group

For those who like to play together around a table, the Escape Adventure games are built to create a real team dynamic. The puzzles are independent, which allows each person to focus on a different element at the same time. No need to wait for the fastest person to finish everything while the others watch. People talk, compare clues, gently contradict one another. And when the group finds the solution, it's a collective success. All the better - that's the goal.

Escape Grimm - play solo

Prefer to play solo? The Escape Grimm go straight to the brain. Each game revisits a tale by the Brothers Grimm and comes as a small box filled with double-sided cards, with objects to manipulate to progress. Here, it's a puzzle that requires observation, logic, and a touch of patience. Sometimes you make mistakes. You go back. You reread. You end up finding the solution. And you catch yourself saying « ok, well played » out loud, even if you're alone in your living room.

A creator who remains a player

What characterizes Aldebaran Escape Game is a very simple approach: Lylian is a player before he's a creator. He knows the expectations of a good at-home escape game - what really works, what tires you out, what frustrates for the wrong reasons. So he adjusts. He cuts what bogs things down. He keeps what delights. And he applies this exacting standard to every scenario, because at heart he's making the kind of game he'd like to receive himself. Which, let's admit, is often a good sign.

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